
Contents:
This Collector's Hacker Deluxe Set has Blue and Red Network cards + Upgrade cards + hardcopy of 9254's 13-song 'Black Helicopter' CD + FREE Application Upgrade v.2.0 supplement code (worth $14.99 and it is redeemable for online orders when the supplement is released) + the designer's handwritten note complete with your set's serial number.
As Sam, the designer of NetWar / KCG concept, puts it: "The 9254 'Black Helicopter' songs are the tunes to hack the world by..."
It is worth to mention that 9254 donates all the proceeds after manufacturing cost to various charities. Legion 13 Games acquired 100 CDs to go with the debut release of NetWar and 9254 donated the funds to charity.
The list of supported charities include, but is not limited to: Trisomy 18 Foundation, Soldier's Angel, Adopt a Marine, Wounded Warrior Project, etc.
There will only be 100 of these sets made available and they are online orders ONLY item.
Get yours before they are gone for good!
The free game manual (.PDF) link will be sent to you after purchase. It can also be downloaded any time - free of charge - from here.
NOTE: the players will also need 2 x d6, 8 x Shield tokens, and 6 x Strategic Proxy Hop tokens to play (i.e. d6, 4 x Shield token, and 3 x SPH token per player). These are NOT included in the Basic Set. The tokens can be anything from mini-casino chips to other small items of choice.
General Info:
NetWar is an island in an ocean of card games -- a Kinetic Card Game centered around a netwar that rages over the World Wide Computing Cloud. Join Networks like Red or Blue for cyber-crime syndicate thrills, or idealistic White / Black Hat factions for law and order or total anarchy! The goal is to become the hacker who brings order to chaos -- or, if you're a Black Hat Ogre, total anarchy over the WWCC!
The game mechanics are designed so that it is possible to win the game with nothing more than a basic deck, even against a deck that's boosted to the max. Although the Stat Point Value (SPV) system will automatically keep the decks in balance for the players, the foundational design goal of the game is this: if someone wants to challenge the top deck with the most basic deck, they must have a reasonable chance to win the game. This is our response to the alarming trend of game supplements that throw the original mechanics of the game into imbalance, or even overwrite them completely by practically guaranteeing a win if a player possesses certain supplements. This defeats the purpose of gaming, by allowing a less-talented player to win against a real strategist.
One can argue that it is the same way in reality, where superior gear can tilt the balance in favor of a less-gifted combatant, but it is really not the same thing. It's like Kim Jong-Il bringing a nuke to a chess game. Gamers should not have to finance their arms race against each other in a hobby that is supposed to be mentally challenging and fun.